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f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void
f
()
{
float16_t
a
=
1.0hf
;
float16_t
b
=
2.0hf
;
float16_t
r
=
(
a
/
b
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}