| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct strided_arr { |
| /* 0x0000 */ float2 el; |
| /* 0x0008 */ tint_array<int8_t, 8> tint_pad; |
| }; |
| |
| struct SSBO { |
| /* 0x0000 */ tint_array<strided_arr, 2> m; |
| }; |
| |
| tint_array<strided_arr, 2> mat2x2_stride_16_to_arr(float2x2 m) { |
| strided_arr const tint_symbol_2 = {.el=m[0u]}; |
| strided_arr const tint_symbol_3 = {.el=m[1u]}; |
| tint_array<strided_arr, 2> const tint_symbol_4 = tint_array<strided_arr, 2>{tint_symbol_2, tint_symbol_3}; |
| return tint_symbol_4; |
| } |
| |
| float2x2 arr_to_mat2x2_stride_16(tint_array<strided_arr, 2> arr) { |
| return float2x2(arr[0u].el, arr[1u].el); |
| } |
| |
| void assign_and_preserve_padding_1(device strided_arr* const dest, strided_arr value) { |
| (*(dest)).el = value.el; |
| } |
| |
| void assign_and_preserve_padding(device tint_array<strided_arr, 2>* const dest, tint_array<strided_arr, 2> value) { |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| assign_and_preserve_padding_1(&((*(dest))[i]), value[i]); |
| } |
| } |
| |
| void f_1(device SSBO* const tint_symbol_5) { |
| float2x2 const tint_symbol = arr_to_mat2x2_stride_16((*(tint_symbol_5)).m); |
| tint_array<strided_arr, 2> const tint_symbol_1 = mat2x2_stride_16_to_arr(tint_symbol); |
| assign_and_preserve_padding(&((*(tint_symbol_5)).m), tint_symbol_1); |
| return; |
| } |
| |
| kernel void f(device SSBO* tint_symbol_6 [[buffer(0)]]) { |
| f_1(tint_symbol_6); |
| return; |
| } |
| |