commit | 34b22d2256c5de695430c42387275f68b1e64fac | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Thu Jan 30 12:14:49 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 30 12:14:49 2025 -0800 |
tree | f5800a40b80204da1db09f41193186822900e974 | |
parent | 855d17b08abdf02f9142bf5a8f14d0ea088810a4 [diff] |
Compat CTS: unskip many textureSampleGrad() tests. Skip only the offset=true and cubemap flavours on Android. Bug: 364595481 Change-Id: I67373159052cb046e943a88a33896336cdf1737a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/223954 Commit-Queue: Stephen White <senorblanco@chromium.org> Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.