| #version 310 es | 
 |  | 
 | struct tint_symbol { | 
 |   uint texture_builtin_value_0; | 
 | }; | 
 |  | 
 | layout(binding = 0, std140) uniform tint_symbol_1_block_ubo { | 
 |   tint_symbol inner; | 
 | } tint_symbol_1; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uint inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureNumSamples_ecd321() { | 
 |   uint res = tint_symbol_1.inner.texture_builtin_value_0; | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | vec4 vertex_main() { | 
 |   textureNumSamples_ecd321(); | 
 |   return vec4(0.0f); | 
 | } | 
 |  | 
 | void main() { | 
 |   gl_PointSize = 1.0; | 
 |   vec4 inner_result = vertex_main(); | 
 |   gl_Position = inner_result; | 
 |   gl_Position.y = -(gl_Position.y); | 
 |   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 | precision highp float; | 
 |  | 
 | struct tint_symbol { | 
 |   uint texture_builtin_value_0; | 
 | }; | 
 |  | 
 | layout(binding = 0, std140) uniform tint_symbol_1_block_ubo { | 
 |   tint_symbol inner; | 
 | } tint_symbol_1; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uint inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureNumSamples_ecd321() { | 
 |   uint res = tint_symbol_1.inner.texture_builtin_value_0; | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   textureNumSamples_ecd321(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 |  | 
 | struct tint_symbol { | 
 |   uint texture_builtin_value_0; | 
 | }; | 
 |  | 
 | layout(binding = 0, std140) uniform tint_symbol_1_block_ubo { | 
 |   tint_symbol inner; | 
 | } tint_symbol_1; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uint inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureNumSamples_ecd321() { | 
 |   uint res = tint_symbol_1.inner.texture_builtin_value_0; | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   textureNumSamples_ecd321(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } |