[dawn][vulkan] Move ShaderStage conversion to UtilsVulkan In a future CL it will be used in (the newly added) ResourceTableVk. Bug: 463925499 Change-Id: Ie8d21499bb23da6dad9416e30026aa82c6e266ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/279635 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.