commit | 249a21a78108752cb38c4422c4bbecc0ed442b98 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Aug 01 01:52:08 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 01 01:52:08 2024 +0000 |
tree | 2f85bb5a003b7961b717fc6b2c2dbacaece82fc8 | |
parent | 6bf611d2363adb8e6ca6920eb2628d0bf4b54f3a [diff] |
[hlsl] Emit `textureSampleLevel` in HLSL IR This CL adds support for the `textureSampleLevel` intrinsic to the HLSL IR backend. Bug: 42251045 Change-Id: Iceab4b5016f2a266116f1dff09b076dbf224c200 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200862 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.