commit | 249dcd8f87d749251a8a9dc905a4c2156b9aa725 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Fri May 20 17:16:21 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 20 17:16:21 2022 +0000 |
tree | a3ac42866f5a1ff6ea7e28e36cf2ff10e54af2f7 | |
parent | a526167e33e6fdf20b3f9be0d13174b865920896 [diff] |
Switch ANGLE backend to D3D11 on Windows for DawnTest. This will test the same path currently exercised by the WebGPU/Compat prototype in Chrome. Suppress failing tests. Bug: dawn:1420 Change-Id: Ie3d55e387ece292a98ec15eeaa04b6fad25e3be7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90080 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.