| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/PassResourceUsageTracker.h" |
| |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/EnumMaskIterator.h" |
| #include "dawn_native/Format.h" |
| #include "dawn_native/Texture.h" |
| |
| namespace dawn_native { |
| PassResourceUsageTracker::PassResourceUsageTracker(PassType passType) : mPassType(passType) { |
| } |
| |
| void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) { |
| // std::map's operator[] will create the key and return 0 if the key didn't exist |
| // before. |
| mBufferUsages[buffer] |= usage; |
| } |
| |
| void PassResourceUsageTracker::TextureViewUsedAs(TextureViewBase* view, |
| wgpu::TextureUsage usage) { |
| TextureBase* texture = view->GetTexture(); |
| const SubresourceRange& range = view->GetSubresourceRange(); |
| |
| // std::map's operator[] will create the key and return a PassTextureUsage with usage = 0 |
| // and an empty vector for subresourceUsages. |
| // TODO (yunchao.he@intel.com): optimize this |
| PassTextureUsage& textureUsage = mTextureUsages[texture]; |
| |
| // Set parameters for the whole texture |
| textureUsage.usage |= usage; |
| textureUsage.sameUsagesAcrossSubresources &= |
| (range.levelCount == texture->GetNumMipLevels() && // |
| range.layerCount == texture->GetArrayLayers() && // |
| range.aspects == texture->GetFormat().aspects); |
| |
| // Set usages for subresources |
| if (!textureUsage.subresourceUsages.size()) { |
| textureUsage.subresourceUsages = std::vector<wgpu::TextureUsage>( |
| texture->GetSubresourceCount(), wgpu::TextureUsage::None); |
| } |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| for (uint32_t arrayLayer = range.baseArrayLayer; |
| arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) { |
| for (uint32_t mipLevel = range.baseMipLevel; |
| mipLevel < range.baseMipLevel + range.levelCount; ++mipLevel) { |
| uint32_t subresourceIndex = |
| texture->GetSubresourceIndex(mipLevel, arrayLayer, aspect); |
| textureUsage.subresourceUsages[subresourceIndex] |= usage; |
| } |
| } |
| } |
| } |
| |
| void PassResourceUsageTracker::AddTextureUsage(TextureBase* texture, |
| const PassTextureUsage& textureUsage) { |
| PassTextureUsage& passTextureUsage = mTextureUsages[texture]; |
| passTextureUsage.usage |= textureUsage.usage; |
| passTextureUsage.sameUsagesAcrossSubresources &= textureUsage.sameUsagesAcrossSubresources; |
| |
| uint32_t subresourceCount = texture->GetSubresourceCount(); |
| ASSERT(textureUsage.subresourceUsages.size() == subresourceCount); |
| if (!passTextureUsage.subresourceUsages.size()) { |
| passTextureUsage.subresourceUsages = textureUsage.subresourceUsages; |
| return; |
| } |
| for (uint32_t i = 0; i < subresourceCount; ++i) { |
| passTextureUsage.subresourceUsages[i] |= textureUsage.subresourceUsages[i]; |
| } |
| } |
| |
| // Returns the per-pass usage for use by backends for APIs with explicit barriers. |
| PassResourceUsage PassResourceUsageTracker::AcquireResourceUsage() { |
| PassResourceUsage result; |
| result.passType = mPassType; |
| result.buffers.reserve(mBufferUsages.size()); |
| result.bufferUsages.reserve(mBufferUsages.size()); |
| result.textures.reserve(mTextureUsages.size()); |
| result.textureUsages.reserve(mTextureUsages.size()); |
| |
| for (auto& it : mBufferUsages) { |
| result.buffers.push_back(it.first); |
| result.bufferUsages.push_back(it.second); |
| } |
| |
| for (auto& it : mTextureUsages) { |
| result.textures.push_back(it.first); |
| result.textureUsages.push_back(std::move(it.second)); |
| } |
| |
| mBufferUsages.clear(); |
| mTextureUsages.clear(); |
| |
| return result; |
| } |
| |
| } // namespace dawn_native |