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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_QUEUEGL_H_
#define DAWNNATIVE_OPENGL_QUEUEGL_H_
#include "dawn_native/Queue.h"
namespace dawn_native { namespace opengl {
class CommandBuffer;
class Device;
class Queue final : public QueueBase {
public:
Queue(Device* device);
private:
MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
MaybeError WriteBufferImpl(BufferBase* buffer,
uint64_t bufferOffset,
const void* data,
size_t size) override;
MaybeError WriteTextureImpl(const TextureCopyView& destination,
const void* data,
const TextureDataLayout& dataLayout,
const Extent3D& writeSizePixel) override;
};
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_QUEUEGL_H_