commit | 251f00ded0aae560c176c32d409302ca51ba6ece | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu Jun 13 20:05:39 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 13 20:05:39 2024 +0000 |
tree | 9a0d41c1923932e172322d94259f0aa7dadc7b86 | |
parent | 9f539951439ab5720aa0d591aa3e250505306d5c [diff] |
D3D11: split Buffer class into GPUOnlyBuffer and StagingBuffer Bug: 345471009 Change-Id: I3a3d6754f2284782e1d9ef9c9b67558c407ac845 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192900 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.