| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "src/dawn/tests/DawnTest.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| // Tests flow control in WGSL shaders. This helps to identify bugs either in Tint's WGSL | |
| // compilation, or driver shader compilation. | |
| class ComputeFlowControlTests : public DawnTest { | |
| public: | |
| void RunTest(const char* shader, | |
| const std::vector<uint32_t>& inputs, | |
| const std::vector<uint32_t>& expected); | |
| }; | |
| void ComputeFlowControlTests::RunTest(const char* shader, | |
| const std::vector<uint32_t>& inputs, | |
| const std::vector<uint32_t>& expected) { | |
| // Set up shader and pipeline | |
| auto module = utils::CreateShaderModule(device, shader); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = module; | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); | |
| // Set up src storage buffer | |
| wgpu::Buffer src = utils::CreateBufferFromData( | |
| device, inputs.data(), inputs.size() * sizeof(uint32_t), | |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); | |
| // Set up dst storage buffer | |
| std::vector<uint32_t> dst_init_values(expected.size(), 0xDEADBEEF); | |
| dst_init_values[0] = 0; // initial count | |
| wgpu::Buffer dst = utils::CreateBufferFromData( | |
| device, dst_init_values.data(), dst_init_values.size() * sizeof(uint32_t), | |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); | |
| // Set up bind group and issue dispatch | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), | |
| { | |
| {0, src}, | |
| {1, dst}, | |
| }); | |
| wgpu::CommandBuffer commands; | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.DispatchWorkgroups(1); | |
| pass.End(); | |
| commands = encoder.Finish(); | |
| } | |
| queue.Submit(1, &commands); | |
| EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), dst, 0, expected.size()); | |
| } | |
| // Test no branching with one call to push_output | |
| TEST_P(ComputeFlowControlTests, One) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // ignored | |
| }; | |
| auto expected = std::vector<uint32_t>{1, // count | |
| 0xA0, // first | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Test no branching with two calls to push_output | |
| TEST_P(ComputeFlowControlTests, Two) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| push_output(0xA1); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // ignored | |
| }; | |
| auto expected = std::vector<uint32_t>{2, // count | |
| 0xA0, // first | |
| 0xA1, // second | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Test no branching with three calls to push_output | |
| TEST_P(ComputeFlowControlTests, Three) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| push_output(0xA1); | |
| push_output(0xA2); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // ignored | |
| }; | |
| auto expected = std::vector<uint32_t>{3, // count | |
| 0xA0, // first | |
| 0xA1, // second | |
| 0xA2, // third | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Test if statement with branch taken | |
| TEST_P(ComputeFlowControlTests, IfTrue) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| if (inputs[0] != 0) { | |
| push_output(0xA1); | |
| } | |
| push_output(0xA3); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 1 // take branch | |
| }; | |
| auto expected = std::vector<uint32_t>{3, // count | |
| 0xA0, // before if-else | |
| 0xA1, // branch | |
| 0xA3, // after if-else | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Test if statement with branch not taken | |
| TEST_P(ComputeFlowControlTests, IfFalse) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| if (inputs[0] != 0) { | |
| push_output(0xA1); | |
| } | |
| push_output(0xA3); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // don't take branch | |
| }; | |
| auto expected = std::vector<uint32_t>{2, // count | |
| 0xA0, // before if-else | |
| 0xA3, // after if-else | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Same as IfFalse test, but with push_output calls inlined | |
| TEST_P(ComputeFlowControlTests, IfFalseInlined) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| { | |
| let i = outputs.count; | |
| outputs.data[i] = 0xA0u; | |
| outputs.count++; | |
| } | |
| if (inputs[0] != 0) { | |
| let i = outputs.count; | |
| outputs.data[i] = 0xA1u; | |
| outputs.count++; | |
| } | |
| { | |
| var i = outputs.count; | |
| outputs.data[i] = 0xA3u; | |
| outputs.count++; | |
| } | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // don't take branch | |
| }; | |
| auto expected = std::vector<uint32_t>{2, // count | |
| 0xA0, // before if-else | |
| 0xA3, // after if-else | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Same as IfFalse test, but with fixed-size storage arrays | |
| TEST_P(ComputeFlowControlTests, IfFalseFixedSizeArrays) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32, 2>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32, 1>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| if (inputs[0] != 0) { | |
| push_output(0xA1); | |
| } | |
| push_output(0xA3); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // don't take branch | |
| }; | |
| auto expected = std::vector<uint32_t>{2, // count | |
| 0xA0, // before if-else | |
| 0xA3, // after if-else | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Same as IfFalse test, but `outputs.count++` is replaced by `outputs.count = i + 1` | |
| TEST_P(ComputeFlowControlTests, IfFalseNoCountPlusPlus) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count = i + 1; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| if (inputs[0] != 0) { | |
| push_output(0xA1); | |
| } | |
| push_output(0xA3); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // don't take branch | |
| }; | |
| auto expected = std::vector<uint32_t>{2, // count | |
| 0xA0, // before if-else | |
| 0xA3, // after if-else | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Same as IfFalse test, but `outputs.count++` is replaced by `outputs.count += 4` | |
| TEST_P(ComputeFlowControlTests, IfFalseIncCountByFour) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count += 4; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| if (inputs[0] != 0) { | |
| push_output(0xA1); | |
| } | |
| push_output(0xA3); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // don't take branch | |
| }; | |
| const uint32_t D = 0xDEADBEEF; | |
| auto expected = std::vector<uint32_t>{8, // count | |
| 0xA0, D, D, D, // before if-else | |
| 0xA3, D, D, D}; // after if-else | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Test if-else statement with true branch taken | |
| TEST_P(ComputeFlowControlTests, IfElseTrue) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| if (inputs[0] != 0) { | |
| push_output(0xA1); | |
| } else { | |
| push_output(0xA2); | |
| } | |
| push_output(0xA3); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 1 // take true branch | |
| }; | |
| auto expected = std::vector<uint32_t>{3, // count | |
| 0xA0, // before if-else | |
| 0xA1, // true branch | |
| 0xA3, // after if-else | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // Test if-else statement with false branch taken | |
| TEST_P(ComputeFlowControlTests, IfElseFalse) { | |
| const char* shader = R"( | |
| struct Outputs { | |
| count : u32, | |
| data : array<u32>, | |
| }; | |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; | |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; | |
| fn push_output(value : u32) { | |
| let i = outputs.count; | |
| outputs.data[i] = value; | |
| outputs.count++; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| _ = &inputs; | |
| _ = &outputs; | |
| push_output(0xA0); | |
| if (inputs[0] != 0) { | |
| push_output(0xA1); | |
| } else { | |
| push_output(0xA2); | |
| } | |
| push_output(0xA3); | |
| })"; | |
| auto inputs = std::vector<uint32_t>{ | |
| 0 // take false branch | |
| }; | |
| auto expected = std::vector<uint32_t>{3, // count | |
| 0xA0, // before if-else | |
| 0xA2, // false branch | |
| 0xA3, // after if-else | |
| 0xDEADBEEF}; // unwritten | |
| RunTest(shader, inputs, expected); | |
| } | |
| // This is a regression test for a crash in MTLCompilerService on macOS (crbug.com/508638064). | |
| TEST_P(ComputeFlowControlTests, SwitchReturnMTLCompilerServiceCrash) { | |
| const char* shader = R"( | |
| @group(0) @binding(0) var<uniform> u: i32; | |
| @group(0) @binding(1) var<storage, read_write> s: i32; | |
| fn foo(){ | |
| switch (s) { | |
| case 0i: {} | |
| case 2i: { | |
| return; | |
| } | |
| case 4i: {} | |
| default: { | |
| s = s / u; | |
| } | |
| } | |
| switch (s) { | |
| case 0i: { | |
| s = 0; | |
| } | |
| case 1i: {} | |
| case 4i: {} | |
| default: { | |
| s = 0; | |
| } | |
| } | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| foo(); | |
| foo(); | |
| } | |
| )"; | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = utils::CreateShaderModule(device, shader); | |
| device.CreateComputePipeline(&csDesc); | |
| } | |
| DAWN_INSTANTIATE_TEST(ComputeFlowControlTests, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend(), | |
| WebGPUBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |