| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/BackendGL.h" |
| |
| #include "common/GPUInfo.h" |
| #include "common/Log.h" |
| #include "dawn_native/Instance.h" |
| #include "dawn_native/OpenGLBackend.h" |
| #include "dawn_native/opengl/DeviceGL.h" |
| |
| #include <cstring> |
| |
| namespace dawn_native { namespace opengl { |
| |
| namespace { |
| |
| struct Vendor { |
| const char* vendorName; |
| uint32_t vendorId; |
| }; |
| |
| const Vendor kVendors[] = {{"ATI", gpu_info::kVendorID_AMD}, |
| {"ARM", gpu_info::kVendorID_ARM}, |
| {"Imagination", gpu_info::kVendorID_ImgTec}, |
| {"Intel", gpu_info::kVendorID_Intel}, |
| {"NVIDIA", gpu_info::kVendorID_Nvidia}, |
| {"Qualcomm", gpu_info::kVendorID_Qualcomm}}; |
| |
| uint32_t GetVendorIdFromVendors(const char* vendor) { |
| uint32_t vendorId = 0; |
| for (const auto& it : kVendors) { |
| // Matching vendor name with vendor string |
| if (strstr(vendor, it.vendorName) != nullptr) { |
| vendorId = it.vendorId; |
| break; |
| } |
| } |
| return vendorId; |
| } |
| |
| void KHRONOS_APIENTRY OnGLDebugMessage(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar* message, |
| const void* userParam) { |
| const char* sourceText; |
| switch (source) { |
| case GL_DEBUG_SOURCE_API: |
| sourceText = "OpenGL"; |
| break; |
| case GL_DEBUG_SOURCE_WINDOW_SYSTEM: |
| sourceText = "Window System"; |
| break; |
| case GL_DEBUG_SOURCE_SHADER_COMPILER: |
| sourceText = "Shader Compiler"; |
| break; |
| case GL_DEBUG_SOURCE_THIRD_PARTY: |
| sourceText = "Third Party"; |
| break; |
| case GL_DEBUG_SOURCE_APPLICATION: |
| sourceText = "Application"; |
| break; |
| case GL_DEBUG_SOURCE_OTHER: |
| sourceText = "Other"; |
| break; |
| default: |
| sourceText = "UNKNOWN"; |
| break; |
| } |
| |
| const char* severityText; |
| switch (severity) { |
| case GL_DEBUG_SEVERITY_HIGH: |
| severityText = "High"; |
| break; |
| case GL_DEBUG_SEVERITY_MEDIUM: |
| severityText = "Medium"; |
| break; |
| case GL_DEBUG_SEVERITY_LOW: |
| severityText = "Low"; |
| break; |
| case GL_DEBUG_SEVERITY_NOTIFICATION: |
| severityText = "Notification"; |
| break; |
| default: |
| severityText = "UNKNOWN"; |
| break; |
| } |
| |
| if (type == GL_DEBUG_TYPE_ERROR) { |
| dawn::WarningLog() << "OpenGL error:" |
| << "\n Source: " << sourceText // |
| << "\n ID: " << id // |
| << "\n Severity: " << severityText // |
| << "\n Message: " << message; |
| |
| // Abort on an error when in Debug mode. |
| UNREACHABLE(); |
| } |
| } |
| |
| } // anonymous namespace |
| |
| // The OpenGL backend's Adapter. |
| |
| class Adapter : public AdapterBase { |
| public: |
| Adapter(InstanceBase* instance) : AdapterBase(instance, wgpu::BackendType::OpenGL) { |
| } |
| |
| MaybeError Initialize(const AdapterDiscoveryOptions* options) { |
| // Use getProc to populate the dispatch table |
| DAWN_TRY(mFunctions.Initialize(options->getProc)); |
| |
| // Use the debug output functionality to get notified about GL errors |
| // TODO(cwallez@chromium.org): add support for the KHR_debug and ARB_debug_output |
| // extensions |
| bool hasDebugOutput = mFunctions.IsAtLeastGL(4, 3) || mFunctions.IsAtLeastGLES(3, 2); |
| |
| if (GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) { |
| mFunctions.Enable(GL_DEBUG_OUTPUT); |
| mFunctions.Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| |
| // Any GL error; dangerous undefined behavior; any shader compiler and linker errors |
| mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, |
| 0, nullptr, GL_TRUE); |
| |
| // Severe performance warnings; GLSL or other shader compiler and linker warnings; |
| // use of currently deprecated behavior |
| mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, |
| 0, nullptr, GL_TRUE); |
| |
| // Performance warnings from redundant state changes; trivial undefined behavior |
| // This is disabled because we do an incredible amount of redundant state changes. |
| mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, |
| nullptr, GL_FALSE); |
| |
| // Any message which is not an error or performance concern |
| mFunctions.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, |
| GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, |
| GL_FALSE); |
| mFunctions.DebugMessageCallback(&OnGLDebugMessage, nullptr); |
| } |
| |
| // Set state that never changes between devices. |
| mFunctions.Enable(GL_DEPTH_TEST); |
| mFunctions.Enable(GL_SCISSOR_TEST); |
| mFunctions.Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| mFunctions.Enable(GL_MULTISAMPLE); |
| mFunctions.Enable(GL_FRAMEBUFFER_SRGB); |
| |
| mPCIInfo.name = reinterpret_cast<const char*>(mFunctions.GetString(GL_RENDERER)); |
| |
| // Workaroud to find vendor id from vendor name |
| const char* vendor = reinterpret_cast<const char*>(mFunctions.GetString(GL_VENDOR)); |
| mPCIInfo.vendorId = GetVendorIdFromVendors(vendor); |
| |
| InitializeSupportedExtensions(); |
| |
| return {}; |
| } |
| |
| ~Adapter() override = default; |
| |
| private: |
| OpenGLFunctions mFunctions; |
| |
| ResultOrError<DeviceBase*> CreateDeviceImpl(const DeviceDescriptor* descriptor) override { |
| // There is no limit on the number of devices created from this adapter because they can |
| // all share the same backing OpenGL context. |
| return Device::Create(this, descriptor, mFunctions); |
| } |
| |
| void InitializeSupportedExtensions() { |
| // TextureCompressionBC |
| { |
| // BC1, BC2 and BC3 are not supported in OpenGL or OpenGL ES core features. |
| bool supportsS3TC = |
| mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_s3tc"); |
| |
| // COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT and |
| // COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT requires both GL_EXT_texture_sRGB and |
| // GL_EXT_texture_compression_s3tc on desktop OpenGL drivers. |
| // (https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB.txt) |
| bool supportsTextureSRGB = mFunctions.IsGLExtensionSupported("GL_EXT_texture_sRGB"); |
| |
| // GL_EXT_texture_compression_s3tc_srgb is an extension in OpenGL ES. |
| bool supportsS3TCSRGB = |
| mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_s3tc_srgb"); |
| |
| // BC4 and BC5 |
| bool supportsRGTC = |
| mFunctions.IsAtLeastGL(3, 0) || |
| mFunctions.IsGLExtensionSupported("GL_ARB_texture_compression_rgtc") || |
| mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_rgtc"); |
| |
| // BC6 and BC7 |
| bool supportsBPTC = |
| mFunctions.IsAtLeastGL(4, 2) || |
| mFunctions.IsGLExtensionSupported("GL_ARB_texture_compression_bptc") || |
| mFunctions.IsGLExtensionSupported("GL_EXT_texture_compression_bptc"); |
| |
| if (supportsS3TC && (supportsTextureSRGB || supportsS3TCSRGB) && supportsRGTC && |
| supportsBPTC) { |
| mSupportedExtensions.EnableExtension( |
| dawn_native::Extension::TextureCompressionBC); |
| } |
| } |
| } |
| }; |
| |
| // Implementation of the OpenGL backend's BackendConnection |
| |
| Backend::Backend(InstanceBase* instance) |
| : BackendConnection(instance, wgpu::BackendType::OpenGL) { |
| } |
| |
| std::vector<std::unique_ptr<AdapterBase>> Backend::DiscoverDefaultAdapters() { |
| // The OpenGL backend needs at least "getProcAddress" to discover an adapter. |
| return {}; |
| } |
| |
| ResultOrError<std::vector<std::unique_ptr<AdapterBase>>> Backend::DiscoverAdapters( |
| const AdapterDiscoveryOptionsBase* optionsBase) { |
| // TODO(cwallez@chromium.org): For now only create a single OpenGL adapter because don't |
| // know how to handle MakeCurrent. |
| if (mCreatedAdapter) { |
| return DAWN_VALIDATION_ERROR("The OpenGL backend can only create a single adapter"); |
| } |
| |
| ASSERT(optionsBase->backendType == WGPUBackendType_OpenGL); |
| const AdapterDiscoveryOptions* options = |
| static_cast<const AdapterDiscoveryOptions*>(optionsBase); |
| |
| if (options->getProc == nullptr) { |
| return DAWN_VALIDATION_ERROR("AdapterDiscoveryOptions::getProc must be set"); |
| } |
| |
| std::unique_ptr<Adapter> adapter = std::make_unique<Adapter>(GetInstance()); |
| DAWN_TRY(adapter->Initialize(options)); |
| |
| mCreatedAdapter = true; |
| std::vector<std::unique_ptr<AdapterBase>> adapters; |
| adapters.push_back(std::unique_ptr<AdapterBase>(adapter.release())); |
| return std::move(adapters); |
| } |
| |
| BackendConnection* Connect(InstanceBase* instance) { |
| return new Backend(instance); |
| } |
| |
| }} // namespace dawn_native::opengl |