commit | 25379d3d4d239503737773f27391ecbc5ab6afc2 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Nov 28 21:23:47 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 28 21:23:47 2024 +0000 |
tree | 59098400965ae274fd3a35a587a7325da83a2b8d | |
parent | 25da285b19f25b9210808e73ea78bab4a9a67170 [diff] |
[glsl] Use vector component notation in more places This makes the generated GLSL easier to read and slightly shorter. Change-Id: If3da1843ca1aa864048f6dfb7d5f59474f9d3258 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217255 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.