commit | 254a9bdbe62a075da94c297df2e49f8ee79332ba | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Thu May 16 03:23:54 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 16 03:23:54 2024 +0000 |
tree | 814ce4f95fb914607ec6190b0dc7064445d91f87 | |
parent | f4729064e16c63ac7bfddedcf60e3e5c18853c2c [diff] |
Include objects and structures required by ART (Android Run Time) library Bug: 337838178 Change-Id: I392245f93978be6851962f8f524a1a996da4d3ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188420 Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.