commit | 255200ac64da6206bb1717dbf89cffef76a7eb15 | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Sun Aug 20 23:37:58 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sun Aug 20 23:37:58 2023 +0000 |
tree | 852c477d829c53fc0bff22529291bc12d9a0a39a | |
parent | ebc8114aab3ee5860ee3c2bc7f546e6323323499 [diff] |
Add depthSlice to GPURenderPassColorAttachment for 3D texture - Add new depthSlice to GPURenderPassColorAttachment struct - Allow 3d texture created as valid RenderAttachment - Add depthSlice validation in RenderPassDescriptor Bug: dawn:1020 Change-Id: Iea921aceb9c56809386375c733e1654bd4b82cec Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147180 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Hao Li <hao.x.li@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.