commit | 259840185ce3a20fd77e700fbb816ef0eed232d3 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Thu Feb 08 21:45:50 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Feb 08 21:45:50 2024 +0000 |
tree | cc56e27b3102aedef95e7223011d2fdd82175fb0 | |
parent | ee799480c2fd9c497c2312e0ee1534c88cbf0408 [diff] |
Compat: make BlitBufferToStencil work in compat mode with fixed view dimension In compat mode view dimension needs to match texture binding view dimension. Expand BlitR8ToStencil Shader to have both texture_2d and texture_2d_array version. Bug: dawn:1389, dawn:667 Change-Id: Ibd81da261f534b54f14b91a32f77e8b0cd7834ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/173840 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.