| #version 310 es | |
| layout(binding = 0, std430) | |
| buffer a_block_1_ssbo { | |
| uvec4 inner; | |
| } v; | |
| void tint_symbol() { | |
| v.inner[1] = (v.inner.y + 1u); | |
| v.inner[2u] = (v.inner.z + 1u); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| } |