commit | 25bfc868283f16b4cd804ac06b171697f853b63c | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Oct 26 11:35:59 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 26 11:35:59 2023 +0000 |
tree | 11bc1a385af87f05bec6672d2607139105358d13 | |
parent | e2c1dc935990e81cb7b95afb8b97df2e11096613 [diff] |
[tint][wgsl] Reject vec4h for @builtin(position) Fixed: tint:2079 Change-Id: I555728dab1c361847a96e780e534ba752d6fed48 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/158160 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.