commit | 25f11821db76ea1012c8826e1ffa0eb8260c1b99 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Sep 20 06:25:30 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 20 06:25:30 2024 +0000 |
tree | 8adc2637aba87156abf580008058b0aaada75b8c | |
parent | d13c9f95e360e5c78e933478fff1155b69446a02 [diff] |
Roll DirectX Shader Compiler from 5155b0934c55 to 9bfbee6c44de (3 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/5155b0934c55..9bfbee6c44de 2024-09-19 zhengxingli@microsoft.com Conditionally include <assert.h> in DxilPipelineStateValidation.h (#6925) 2024-09-19 stevenperron@google.com Fix mismatched memory allocation and deallocation. (#6923) 2024-09-19 brioche@google.com sema: fix string literal allowed in templates (#6920) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC senorblanco@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: senorblanco@google.com Change-Id: If7aa6587703506f2a5e9580d343494d7f43cfa69 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207494 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.