| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "common/Assert.h" |
| #include "dawn_wire/server/Server.h" |
| |
| namespace dawn_wire { namespace server { |
| |
| bool Server::DoQueueSignal(WGPUQueue cSelf, WGPUFence cFence, uint64_t signalValue) { |
| if (cFence == nullptr) { |
| return false; |
| } |
| mProcs.queueSignal(cSelf, cFence, signalValue); |
| |
| ObjectId fenceId = FenceObjectIdTable().Get(cFence); |
| ASSERT(fenceId != 0); |
| auto* fence = FenceObjects().Get(fenceId); |
| ASSERT(fence != nullptr); |
| |
| FenceCompletionUserdata* userdata = new FenceCompletionUserdata; |
| userdata->server = this; |
| userdata->fence = ObjectHandle{fenceId, fence->generation}; |
| userdata->value = signalValue; |
| |
| mProcs.fenceOnCompletion(cFence, signalValue, ForwardFenceCompletedValue, userdata); |
| return true; |
| } |
| |
| bool Server::DoQueueWriteBufferInternal(ObjectId queueId, |
| ObjectId bufferId, |
| uint64_t bufferOffset, |
| const uint8_t* data, |
| size_t size) { |
| // The null object isn't valid as `self` or `buffer` so we can combine the check with the |
| // check that the ID is valid. |
| auto* queue = QueueObjects().Get(queueId); |
| auto* buffer = BufferObjects().Get(bufferId); |
| if (queue == nullptr || buffer == nullptr) { |
| return false; |
| } |
| |
| mProcs.queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, data, size); |
| return true; |
| } |
| |
| bool Server::DoQueueWriteTextureInternal(ObjectId queueId, |
| const WGPUTextureCopyView* destination, |
| const uint8_t* data, |
| size_t dataSize, |
| const WGPUTextureDataLayout* dataLayout, |
| const WGPUExtent3D* writeSize) { |
| // The null object isn't valid as `self` so we can combine the check with the |
| // check that the ID is valid. |
| auto* queue = QueueObjects().Get(queueId); |
| if (queue == nullptr) { |
| return false; |
| } |
| |
| mProcs.queueWriteTexture(queue->handle, destination, data, dataSize, dataLayout, writeSize); |
| return true; |
| } |
| |
| }} // namespace dawn_wire::server |