| # Copyright 2020 The Dawn Authors |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| import("../../scripts/dawn_overrides_with_defaults.gni") |
| |
| import("${dawn_root}/scripts/dawn_features.gni") |
| |
| ############################################################################### |
| # GLFW wrapping target |
| ############################################################################### |
| |
| # GLFW does not support ChromeOS, Android or Fuchsia, so provide a small mock |
| # library that can be linked into the Dawn tests on these platforms. Otherwise, |
| # use the real library from third_party/. |
| if (dawn_supports_glfw_for_windowing) { |
| group("dawn_glfw") { |
| public_deps = [ "${dawn_root}/third_party/gn/glfw" ] |
| } |
| } else if (is_fuchsia) { |
| # The mock implementation of GLFW on Fuchsia |
| config("dawn_glfw_public_config") { |
| # Allow inclusion of <GLFW/glfw3.h> |
| include_dirs = [ "${dawn_glfw_dir}/include" ] |
| |
| # The GLFW/glfw3.h header includes <GL/gl.h> by default, but the latter |
| # does not exist on Fuchsia. Defining GLFW_INCLUDE_NONE helps work around |
| # the issue, but it needs to be defined for any file that includes the |
| # header. |
| defines = [ |
| "GLFW_INCLUDE_NONE", |
| "GLFW_INCLUDE_VULKAN", |
| ] |
| } |
| |
| static_library("dawn_glfw") { |
| sources = [ |
| # NOTE: The header below is required to pass "gn check". |
| "${dawn_glfw_dir}/include/GLFW/glfw3.h", |
| "Glfw3Fuchsia.cpp", |
| ] |
| public_configs = [ ":dawn_glfw_public_config" ] |
| deps = [ "${dawn_root}/src/common" ] |
| } |
| } else { |
| # Just skip GLFW on other systems |
| group("dawn_glfw") { |
| } |
| } |
| |
| ############################################################################### |
| # Utils for tests and samples |
| ############################################################################### |
| |
| static_library("dawn_utils") { |
| configs += [ "${dawn_root}/src/common:dawn_internal" ] |
| |
| sources = [ |
| "ComboRenderBundleEncoderDescriptor.cpp", |
| "ComboRenderBundleEncoderDescriptor.h", |
| "ComboRenderPipelineDescriptor.cpp", |
| "ComboRenderPipelineDescriptor.h", |
| "PlatformDebugLogger.h", |
| "SystemUtils.cpp", |
| "SystemUtils.h", |
| "TerribleCommandBuffer.cpp", |
| "TerribleCommandBuffer.h", |
| "TestUtils.cpp", |
| "TestUtils.h", |
| "TextureFormatUtils.cpp", |
| "TextureFormatUtils.h", |
| "Timer.h", |
| "WGPUHelpers.cpp", |
| "WGPUHelpers.h", |
| ] |
| deps = [ |
| "${dawn_root}/src/common", |
| "${dawn_root}/src/dawn_native", |
| "${dawn_root}/src/dawn_wire", |
| "${dawn_shaderc_dir}:libshaderc", |
| ] |
| libs = [] |
| frameworks = [] |
| |
| if (is_win) { |
| sources += [ "WindowsDebugLogger.cpp" ] |
| } else { |
| sources += [ "EmptyDebugLogger.cpp" ] |
| } |
| |
| if (is_win) { |
| sources += [ "WindowsTimer.cpp" ] |
| } else if (is_mac) { |
| sources += [ |
| "OSXTimer.cpp", |
| "ObjCUtils.h", |
| "ObjCUtils.mm", |
| ] |
| frameworks += [ "QuartzCore.framework" ] |
| } else { |
| sources += [ "PosixTimer.cpp" ] |
| } |
| |
| if (dawn_supports_glfw_for_windowing) { |
| sources += [ |
| "GLFWUtils.cpp", |
| "GLFWUtils.h", |
| ] |
| deps += [ ":dawn_glfw" ] |
| |
| if (dawn_enable_metal) { |
| sources += [ "GLFWUtils_metal.mm" ] |
| frameworks += [ "Metal.framework" ] |
| } |
| } |
| |
| public_deps = [ "${dawn_root}/src/dawn:dawncpp_headers" ] |
| } |
| |
| ############################################################################### |
| # Dawn samples, only in standalone builds |
| ############################################################################### |
| |
| if (dawn_standalone) { |
| # Library to handle the interaction of Dawn with GLFW windows in samples |
| static_library("dawn_bindings") { |
| configs += [ "${dawn_root}/src/common:dawn_internal" ] |
| |
| sources = [ |
| "BackendBinding.cpp", |
| "BackendBinding.h", |
| ] |
| |
| public_deps = [ "${dawn_root}/src/dawn:dawn_headers" ] |
| |
| deps = [ |
| ":dawn_glfw", |
| "${dawn_root}/src/common", |
| "${dawn_root}/src/dawn_native", |
| ] |
| libs = [] |
| frameworks = [] |
| |
| if (dawn_enable_d3d12) { |
| sources += [ "D3D12Binding.cpp" ] |
| } |
| |
| if (dawn_enable_metal) { |
| sources += [ "MetalBinding.mm" ] |
| frameworks += [ |
| "Metal.framework", |
| "QuartzCore.framework", |
| ] |
| |
| # Suppress warnings that Metal isn't in the deployment target of Chrome |
| if (is_mac) { |
| cflags_objcc = [ "-Wno-unguarded-availability" ] |
| } |
| } |
| |
| if (dawn_enable_null) { |
| sources += [ "NullBinding.cpp" ] |
| } |
| |
| if (dawn_enable_opengl) { |
| sources += [ "OpenGLBinding.cpp" ] |
| } |
| |
| if (dawn_enable_vulkan) { |
| sources += [ "VulkanBinding.cpp" ] |
| } |
| } |
| } |