| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "utils/BackendBinding.h" |
| |
| #include "common/Compiler.h" |
| |
| #include "GLFW/glfw3.h" |
| |
| #if defined(DAWN_ENABLE_BACKEND_OPENGL) |
| # include "dawn_native/OpenGLBackend.h" |
| #endif // defined(DAWN_ENABLE_BACKEND_OPENGL) |
| |
| namespace utils { |
| |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) |
| BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device); |
| #endif |
| #if defined(DAWN_ENABLE_BACKEND_METAL) |
| BackendBinding* CreateMetalBinding(GLFWwindow* window, WGPUDevice device); |
| #endif |
| #if defined(DAWN_ENABLE_BACKEND_NULL) |
| BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device); |
| #endif |
| #if defined(DAWN_ENABLE_BACKEND_OPENGL) |
| BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device); |
| #endif |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) |
| BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device); |
| #endif |
| |
| BackendBinding::BackendBinding(GLFWwindow* window, WGPUDevice device) |
| : mWindow(window), mDevice(device) { |
| } |
| |
| void DiscoverAdapter(dawn_native::Instance* instance, |
| GLFWwindow* window, |
| wgpu::BackendType type) { |
| DAWN_UNUSED(type); |
| DAWN_UNUSED(window); |
| |
| if (type == wgpu::BackendType::OpenGL || type == wgpu::BackendType::OpenGLES) { |
| #if defined(DAWN_ENABLE_BACKEND_OPENGL) |
| glfwMakeContextCurrent(window); |
| auto getProc = reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress); |
| if (type == wgpu::BackendType::OpenGL) { |
| dawn_native::opengl::AdapterDiscoveryOptions adapterOptions; |
| adapterOptions.getProc = getProc; |
| instance->DiscoverAdapters(&adapterOptions); |
| } else { |
| dawn_native::opengl::AdapterDiscoveryOptionsES adapterOptions; |
| adapterOptions.getProc = getProc; |
| instance->DiscoverAdapters(&adapterOptions); |
| } |
| #endif // defined(DAWN_ENABLE_BACKEND_OPENGL) |
| } else { |
| instance->DiscoverDefaultAdapters(); |
| } |
| } |
| |
| BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device) { |
| switch (type) { |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) |
| case wgpu::BackendType::D3D12: |
| return CreateD3D12Binding(window, device); |
| #endif |
| |
| #if defined(DAWN_ENABLE_BACKEND_METAL) |
| case wgpu::BackendType::Metal: |
| return CreateMetalBinding(window, device); |
| #endif |
| |
| #if defined(DAWN_ENABLE_BACKEND_NULL) |
| case wgpu::BackendType::Null: |
| return CreateNullBinding(window, device); |
| #endif |
| |
| #if defined(DAWN_ENABLE_BACKEND_OPENGL) |
| case wgpu::BackendType::OpenGL: |
| case wgpu::BackendType::OpenGLES: |
| return CreateOpenGLBinding(window, device); |
| #endif |
| |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) |
| case wgpu::BackendType::Vulkan: |
| return CreateVulkanBinding(window, device); |
| #endif |
| |
| default: |
| return nullptr; |
| } |
| } |
| |
| } // namespace utils |