commit | 8ec325cfc61e727e3b791e5520f52d5d9b826e50 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Aug 03 21:48:59 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 03 21:48:59 2021 +0000 |
tree | 295f6405eee969f7bd36dfa5ea409db22f8ffed2 | |
parent | 8e957160b1540712f996266595b8eb11458f239a [diff] |
Fix VVL error when creating a bind group from a destroyed texture Fixed: dawn:1043 Change-Id: Ibc91361a984cd5d51d192d130206c20d620dff9a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60641 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.