commit | 266bce86b46faeab7a13abc859ef15536aff8853 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Mar 23 17:26:20 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 23 17:26:20 2021 +0000 |
tree | 842483fa1f2c927ceccf68b0ecd9d40f21c15947 | |
parent | 3b3ab0217e4a2e82878d4ca7bede94fe4acda76a [diff] |
Port Animometer's vertex shader to WGSL Bug: dawn:572 Change-Id: I21093b5bd09cb319cdf92616cd95e64935fcd1ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33822 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.