blob: aaea0199e2ad57920995b3314e1f11ad3f32788f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureStore_dde364(texture2d_array<uint, access::write> tint_symbol_2) {
tint_symbol_2.write(uint4(), uint2(int2()), 1);
}
vertex tint_symbol vertex_main(texture2d_array<uint, access::write> tint_symbol_3 [[texture(0)]]) {
textureStore_dde364(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texture2d_array<uint, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_dde364(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_array<uint, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_dde364(tint_symbol_5);
return;
}