#include <metal_stdlib> | |
using namespace metal; | |
void foo() { | |
thread float2 tint_symbol_1 = 0.0f; | |
thread int3 tint_symbol_2 = 0; | |
thread uint4 tint_symbol_3 = 0u; | |
thread bool2 tint_symbol_4 = false; | |
int i = 0; | |
tint_symbol_1[i] = 1.0f; | |
tint_symbol_2[i] = 1; | |
tint_symbol_3[i] = 1u; | |
tint_symbol_4[i] = true; | |
} | |
kernel void tint_symbol() { | |
for(int i = 0; (i < 2); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) { | |
foo(); | |
} | |
return; | |
} | |