#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
f16mat4 u = f16mat4(f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf), f16vec4(5.0hf, 6.0hf, 7.0hf, 8.0hf), f16vec4(9.0hf, 10.0hf, 11.0hf, 12.0hf), f16vec4(13.0hf, 14.0hf, 15.0hf, 16.0hf)); | |
void f() { | |
mat4 v = mat4(u); | |
} | |