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26c564844a69186c95c440af4fee5e5e73ec40ce
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test
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tint
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expressions
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type_conv
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vec4
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var
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u32-f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
uvec4 u
=
uvec4
(
1u
);
void
f
()
{
f16vec4 v
=
f16vec4
(
u
);
}