#version 310 es | |
layout(binding = 0, std140) uniform u_block_ubo { | |
mat4x3 inner; | |
} u; | |
void a(mat4x3 m) { | |
} | |
void b(vec3 v) { | |
} | |
void c(float f_1) { | |
} | |
void f() { | |
a(u.inner); | |
b(u.inner[1]); | |
b(u.inner[1].zxy); | |
c(u.inner[1].x); | |
c(u.inner[1].zxy.x); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |