struct FragmentInputs0 { | |
@builtin(position) position : vec4<f32>, | |
@location(0) @interpolate(flat) loc0 : i32, | |
}; | |
struct FragmentInputs1 { | |
@location(3) loc3 : vec4<f32>, | |
@builtin(sample_mask) sample_mask : u32, | |
}; | |
@fragment | |
fn main( | |
inputs0 : FragmentInputs0, | |
@builtin(front_facing) front_facing : bool, | |
@location(1) @interpolate(flat) loc1 : u32, | |
@builtin(sample_index) sample_index : u32, | |
inputs1 : FragmentInputs1, | |
@location(2) loc2 : f32, | |
) { | |
if (front_facing) { | |
let foo : vec4<f32> = inputs0.position; | |
let bar : u32 = sample_index + inputs1.sample_mask; | |
let i : i32 = inputs0.loc0; | |
let u : u32 = loc1; | |
let f : f32 = loc2; | |
let v : vec4<f32> = inputs1.loc3; | |
} | |
} |