blob: 643b951f57d0ed92086b12c20e6cbbbeab3ef79e [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
uniform highp samplerCubeShadow arg_0_arg_1;
float textureSampleCompare_63fb83() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
float res = texture(arg_0_arg_1, vec4(arg_2, arg_3));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleCompare_63fb83();
}
void main() {
fragment_main();
return;
}