| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float tint_symbol; |
| } v; |
| uniform highp sampler2DArrayShadow arg_0_arg_1; |
| float textureSampleCompare_af1051() { |
| vec2 arg_2 = vec2(1.0f); |
| int arg_3 = 1; |
| float arg_4 = 1.0f; |
| vec2 v_1 = arg_2; |
| float v_2 = arg_4; |
| vec4 v_3 = vec4(v_1, float(arg_3), v_2); |
| vec2 v_4 = dFdx(v_1); |
| float res = textureGradOffset(arg_0_arg_1, v_3, v_4, dFdy(v_1), ivec2(1)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = textureSampleCompare_af1051(); |
| } |