#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
float tint_symbol; | |
} v; | |
uniform highp sampler2DShadow arg_0_arg_1; | |
float textureSampleCompare_dec064() { | |
vec2 arg_2 = vec2(1.0f); | |
float arg_3 = 1.0f; | |
float res = textureOffset(arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1)); | |
return res; | |
} | |
void main() { | |
v.tint_symbol = textureSampleCompare_dec064(); | |
} |