struct MyStruct { | |
float f1; | |
}; | |
struct main_outputs { | |
float4 tint_symbol : SV_Target0; | |
}; | |
int ret_i32() { | |
return int(1); | |
} | |
uint ret_u32() { | |
return 1u; | |
} | |
float ret_f32() { | |
return 1.0f; | |
} | |
MyStruct ret_MyStruct() { | |
MyStruct v = (MyStruct)0; | |
return v; | |
} | |
typedef float ary_ret[10]; | |
ary_ret ret_MyArray() { | |
float v_1[10] = (float[10])0; | |
return v_1; | |
} | |
void var_decls() { | |
int v1 = int(1); | |
uint v2 = 1u; | |
float v3 = 1.0f; | |
int3 v4 = (int(1)).xxx; | |
uint3 v5 = (1u).xxx; | |
float3 v6 = (1.0f).xxx; | |
float3x3 v7 = float3x3(v6, v6, v6); | |
MyStruct v8 = {1.0f}; | |
float v9[10] = (float[10])0; | |
int v10 = ret_i32(); | |
uint v11 = ret_u32(); | |
float v12 = ret_f32(); | |
MyStruct v13 = ret_MyStruct(); | |
MyStruct v14 = ret_MyStruct(); | |
float v15[10] = ret_MyArray(); | |
} | |
float4 main_inner() { | |
return (0.0f).xxxx; | |
} | |
main_outputs main() { | |
main_outputs v_2 = {main_inner()}; | |
return v_2; | |
} | |