commit | f68196e92cc1f7f19ab99f2276cf585fc4e09a5f | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu May 15 17:58:02 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 15 17:58:02 2025 -0700 |
tree | 2a5c02aa41dc6ae6a0819a6f6f18f7735bf111b0 | |
parent | 7a3ce915f86fd616538615a3003e239f5e33baf5 [diff] |
Roll DirectX Shader Compiler from 8b406b5717ca to 2a6bacd8712b (3 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/8b406b5717ca..2a6bacd8712b 2025-05-15 stevenperron@google.com [SPIRV] Treat vk::Spirv*Type as opaque when reconstructing (#7454) 2025-05-15 stevenperron@google.com [SPIRV] Allow decoration attributes on fields. (#7453) 2025-05-15 stevenperron@google.com [SPIRV] Cast derivative opts to 32-bits. (#7445) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: rharrison@google.com Change-Id: Idf2e874100b8b146e7fe7ef8c6a3183e9b9007de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/242614 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.