commit | 2787a4c64c1ff8322796df1c5a5483dbfdf28ba7 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Apr 04 18:57:52 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 04 18:57:52 2022 +0000 |
tree | 8c4c46679f2c47e553647ee2d4bbccc6d6594ead | |
parent | 2f2977b728b3d953b36fea2ecaf207c4702bc816 [diff] |
Rely on Tint to validate shader IO and bindings have decorations. This removes a little bit of noise from the reflection of shader metadata in Dawn. Tests are added to make sure that Tint does the correct validation (it does). Bug: None Change-Id: I334e7c23b723cf5b5985c9914cc9f8d79a7c0568 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85502 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.