blob: d4fcab073e6bc012bc8e59c0367fa732432f731e [file] [log] [blame]
Texture2D<float4> t : register(t0, space0);
SamplerState s : register(s0, space1);
struct tint_symbol {
float4 value : SV_Target0;
};
float4 f_inner() {
return t.Sample(s, (0.0f).xx, int2(4, 6));
}
tint_symbol f() {
const float4 inner_result = f_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}