commit | 28258a5769a4212fec19a467f1dd4afa886b8179 | [log] [tgz] |
---|---|---|
author | Kai Ninomiya <kainino@chromium.org> | Mon Dec 02 19:04:14 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Dec 02 19:04:14 2024 +0000 |
tree | da5b16392a0daeebaeb255dd47f80867509b9bd3 | |
parent | f9b6b90101226599959feac6dd46781d5bf8ba3b [diff] |
[emscripten] Fix handling of errors in MapAsync Caught by Closure Compiler pass on https://github.com/kainino0x/webgpu-cross-platform-demo/tree/dawnwasm No-Try: true Bug: none Change-Id: Ibc6e1c025fa2afdfcdf5f0849d0815be9ad6e0ff Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217095 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.