int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) { | |
const uint s = min(offset, 32u); | |
const uint e = min(32u, (s + count)); | |
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u)); | |
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx))); | |
} | |
void f_1() { | |
int3 v = int3(0, 0, 0); | |
int3 n = int3(0, 0, 0); | |
uint offset_1 = 0u; | |
uint count = 0u; | |
const int3 x_16 = tint_insert_bits(v, n, offset_1, count); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
f_1(); | |
return; | |
} |