| #include <metal_stdlib> |
| |
| using namespace metal; |
| uint tint_insert_bits(uint v, uint n, uint offset, uint count) { |
| uint const s = min(offset, 32u); |
| uint const e = min(32u, (s + count)); |
| return insert_bits(v, n, s, (e - s)); |
| } |
| |
| void insertBits_e3e3a2() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| uint res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| insertBits_e3e3a2(); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| insertBits_e3e3a2(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| insertBits_e3e3a2(); |
| return; |
| } |
| |