blob: 20a4950d72a29cca78edb6190ca13d3afbbd3126 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
void insertBits_e3e3a2() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
insertBits_e3e3a2();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
insertBits_e3e3a2();
return;
}
kernel void compute_main() {
insertBits_e3e3a2();
return;
}