fn reverseBits_e1f4c1() { | |
var arg_0 = vec2<u32>(1u); | |
var res : vec2<u32> = reverseBits(arg_0); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
reverseBits_e1f4c1(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
reverseBits_e1f4c1(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
reverseBits_e1f4c1(); | |
} |