blob: ed844c0f1a02e330fbcb93eff3f4b73a45ec0126 [file] [log] [blame]
var<private> color_out : vec4<f32>;
@group(0) @binding(0) var texture : texture_2d<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
let x_19 : vec4<f32> = gl_FragCoord;
let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)), 0);
color_out = x_22;
return;
}
struct main_out {
@location(0)
color_out_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(color_out);
}