commit | 28acc8e807bcdbb986519d9ab6406016b70274b5 | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Tue Mar 04 08:06:26 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 04 08:06:26 2025 -0800 |
tree | 8828b26ab4147cd93646118972b5511c2d05e68d | |
parent | 591d9021e449198fd3520db059408154c1ae70a8 [diff] |
Remove maxInterStageShaderComponents limit Bug: 364338810 Change-Id: Ifbb4e15c7058c5448bfc80d1ab1274a9c135e97d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/228994 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.