blob: aaa173c2511ec6dc5cbb2fa8dd318914774c96c3 [file]
#version 310 es
shared int zero[2][3];
void main_inner(uint tint_local_index) {
{
uint idx = tint_local_index;
while(true) {
uint v_1 = idx;
if ((v_1 >= 6u)) {
break;
}
zero[(v_1 / 3u)][(v_1 % 3u)] = 0;
{
idx = (idx + 1u);
}
}
}
barrier();
int v[2][3] = zero;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}