blob: c1ba180c805d9ab7ee88ade3b584117120e6b590 [file]
#version 310 es
shared int zero[23];
void main_inner(uint tint_local_index) {
{
uint idx = tint_local_index;
while(true) {
uint v_1 = idx;
if ((v_1 >= 23u)) {
break;
}
zero[v_1] = 0;
{
idx = (idx + 13u);
}
}
}
barrier();
int v[23] = zero;
}
layout(local_size_x = 13, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}