Vulkan: Fix device loss handling Always wait for the device work to finish and destroy its objects before destroying the device, even when the device is lost. This is required in Vulkan according to spec. Bug: 500417361 Change-Id: I89cedcd15b660a1a4e9a62099fc22e56c1c37a37 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/314796 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.