| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_module_vars_struct { | |
| device float* s; | |
| }; | |
| kernel void v_1(device float* s [[buffer(0)]]) { | |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.s=s}; | |
| float3x3 m = float3x3(0.0f); | |
| float3 const v = m[1u]; | |
| float const f = v.y; | |
| (*tint_module_vars.s) = f; | |
| } |