| #version 310 es | |
| shared mat2 W; | |
| void F_inner(uint mat2x2_1) { | |
| if ((mat2x2_1 < 1u)) { | |
| W = mat2(vec2(0.0f), vec2(0.0f)); | |
| } | |
| barrier(); | |
| W[0u] = (W[0u] + 0.0f); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| F_inner(gl_LocalInvocationIndex); | |
| } |