Roll ANGLE from 30d7a564a750 to 0c063596e689 (16 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/30d7a564a750..0c063596e689

2026-06-10 syoussefi@chromium.org Fix test display creation on wayland
2026-06-09 timvp@google.com Intel+Win: Skip flaky UniformBufferTest[31] / UniformTestES31
2026-06-09 bsheedy@chromium.org Add src-side Win/MSVC builders
2026-06-09 syoussefi@chromium.org Vulkan: Test large IMAGE_HEIGHT vs texture image ghosting
2026-06-09 bsheedy@chromium.org Share builder dimensions
2026-06-09 bsheedy@chromium.org Remove legacy Linux/x64/rel test specs
2026-06-09 wangra@google.com D3D11: Fix Use-After-Free in TextureStorage11 onDestroy
2026-06-09 wangra@google.com D3D11: Fix OOB write in D3D11 baseInstance drawing
2026-06-09 sergiosolano@google.com Support std::array in ArraySize helper
2026-06-09 lexa.knyazev@gmail.com Move CompileShader validation out of Context
2026-06-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 169387bb6e56 to bbd56e4662f7 (31 revisions)
2026-06-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from d26a3e6606c0 to 5b0479bd2d15 (1 revision)
2026-06-09 lexa.knyazev@gmail.com Remove no-op validation functions
2026-06-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 5241a9bb4839 to 20b3fbfbc185 (20 revisions)
2026-06-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 2b631f486ca2 to bc7f0ab2de53 (1572 revisions)
2026-06-09 arthursonzogni@chromium.org Angle: enable PartitionAlloc shim.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: I96cc5b5ba1cd53fda7265b1d9023aec163173a9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/315555
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 40a2a78a0560f00c88c00662f189ba5040bcf23e
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.