| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_COMMANDBUFFERSTATETRACKER_H |
| #define BACKEND_COMMANDBUFFERSTATETRACKER_H |
| |
| #include "backend/CommandBuffer.h" |
| #include "common/Constants.h" |
| |
| #include <array> |
| #include <bitset> |
| #include <map> |
| #include <set> |
| |
| namespace backend { |
| class CommandBufferStateTracker { |
| public: |
| explicit CommandBufferStateTracker(CommandBufferBuilder* builder); |
| |
| // Non-state-modifying validation functions |
| bool HaveRenderPass() const; |
| bool ValidateCanCopy() const; |
| bool ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const; |
| bool ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const; |
| bool ValidateCanDispatch(); |
| bool ValidateCanDrawArrays(); |
| bool ValidateCanDrawElements(); |
| bool ValidateEndCommandBuffer() const; |
| |
| // State-modifying methods |
| bool BeginComputePass(); |
| bool EndComputePass(); |
| bool BeginSubpass(); |
| bool EndSubpass(); |
| bool BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer); |
| bool EndRenderPass(); |
| bool SetComputePipeline(ComputePipelineBase* pipeline); |
| bool SetRenderPipeline(RenderPipelineBase* pipeline); |
| bool SetBindGroup(uint32_t index, BindGroupBase* bindgroup); |
| bool SetIndexBuffer(BufferBase* buffer); |
| bool SetVertexBuffer(uint32_t index, BufferBase* buffer); |
| bool TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage); |
| bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage); |
| bool EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage); |
| |
| // These collections are copied to the CommandBuffer at build time. |
| // These pointers will remain valid since they are referenced by |
| // the bind groups which are referenced by this command buffer. |
| std::set<BufferBase*> buffersTransitioned; |
| std::set<TextureBase*> texturesTransitioned; |
| std::set<TextureBase*> texturesAttached; |
| |
| private: |
| enum ValidationAspect { |
| VALIDATION_ASPECT_RENDER_PIPELINE, |
| VALIDATION_ASPECT_COMPUTE_PIPELINE, |
| VALIDATION_ASPECT_BIND_GROUPS, |
| VALIDATION_ASPECT_VERTEX_BUFFERS, |
| VALIDATION_ASPECT_INDEX_BUFFER, |
| VALIDATION_ASPECT_RENDER_SUBPASS, |
| VALIDATION_ASPECT_COMPUTE_PASS, |
| |
| VALIDATION_ASPECT_COUNT |
| }; |
| using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>; |
| |
| // Usage helper functions |
| bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const; |
| bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const; |
| bool IsInternalTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const; |
| bool IsExplicitTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const; |
| |
| // Queries for lazily evaluated aspects |
| bool RecomputeHaveAspectBindGroups(); |
| bool RecomputeHaveAspectVertexBuffers(); |
| |
| bool HavePipeline() const; |
| bool ValidateBindGroupUsages(BindGroupBase* group) const; |
| bool RevalidateCanDraw(); |
| |
| bool SetPipelineCommon(PipelineBase* pipeline); |
| void UnsetPipeline(); |
| |
| CommandBufferBuilder* builder; |
| |
| ValidationAspects aspects; |
| |
| std::bitset<kMaxBindGroups> bindgroupsSet; |
| std::array<BindGroupBase*, kMaxBindGroups> bindgroups = {}; |
| std::bitset<kMaxVertexInputs> inputsSet; |
| PipelineBase* lastPipeline = nullptr; |
| RenderPipelineBase* lastRenderPipeline = nullptr; |
| |
| std::map<BufferBase*, nxt::BufferUsageBit> mostRecentBufferUsages; |
| std::map<TextureBase*, nxt::TextureUsageBit> mostRecentTextureUsages; |
| |
| RenderPassBase* currentRenderPass = nullptr; |
| FramebufferBase* currentFramebuffer = nullptr; |
| uint32_t currentSubpass = 0; |
| }; |
| } |
| |
| #endif // BACKEND_COMMANDBUFFERSTATETRACKER_H |