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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_COMMANDBUFFERSTATETRACKER_H
#define BACKEND_COMMANDBUFFERSTATETRACKER_H
#include "backend/CommandBuffer.h"
#include "common/Constants.h"
#include <array>
#include <bitset>
#include <map>
#include <set>
namespace backend {
class CommandBufferStateTracker {
public:
explicit CommandBufferStateTracker(CommandBufferBuilder* builder);
// Non-state-modifying validation functions
bool HaveRenderPass() const;
bool ValidateCanCopy() const;
bool ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool ValidateCanDispatch();
bool ValidateCanDrawArrays();
bool ValidateCanDrawElements();
bool ValidateEndCommandBuffer() const;
// State-modifying methods
bool BeginComputePass();
bool EndComputePass();
bool BeginSubpass();
bool EndSubpass();
bool BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer);
bool EndRenderPass();
bool SetComputePipeline(ComputePipelineBase* pipeline);
bool SetRenderPipeline(RenderPipelineBase* pipeline);
bool SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
bool SetIndexBuffer(BufferBase* buffer);
bool SetVertexBuffer(uint32_t index, BufferBase* buffer);
bool TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
bool EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
// These collections are copied to the CommandBuffer at build time.
// These pointers will remain valid since they are referenced by
// the bind groups which are referenced by this command buffer.
std::set<BufferBase*> buffersTransitioned;
std::set<TextureBase*> texturesTransitioned;
std::set<TextureBase*> texturesAttached;
private:
enum ValidationAspect {
VALIDATION_ASPECT_RENDER_PIPELINE,
VALIDATION_ASPECT_COMPUTE_PIPELINE,
VALIDATION_ASPECT_BIND_GROUPS,
VALIDATION_ASPECT_VERTEX_BUFFERS,
VALIDATION_ASPECT_INDEX_BUFFER,
VALIDATION_ASPECT_RENDER_SUBPASS,
VALIDATION_ASPECT_COMPUTE_PASS,
VALIDATION_ASPECT_COUNT
};
using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
// Usage helper functions
bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsInternalTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsExplicitTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const;
// Queries for lazily evaluated aspects
bool RecomputeHaveAspectBindGroups();
bool RecomputeHaveAspectVertexBuffers();
bool HavePipeline() const;
bool ValidateBindGroupUsages(BindGroupBase* group) const;
bool RevalidateCanDraw();
bool SetPipelineCommon(PipelineBase* pipeline);
void UnsetPipeline();
CommandBufferBuilder* builder;
ValidationAspects aspects;
std::bitset<kMaxBindGroups> bindgroupsSet;
std::array<BindGroupBase*, kMaxBindGroups> bindgroups = {};
std::bitset<kMaxVertexInputs> inputsSet;
PipelineBase* lastPipeline = nullptr;
RenderPipelineBase* lastRenderPipeline = nullptr;
std::map<BufferBase*, nxt::BufferUsageBit> mostRecentBufferUsages;
std::map<TextureBase*, nxt::TextureUsageBit> mostRecentTextureUsages;
RenderPassBase* currentRenderPass = nullptr;
FramebufferBase* currentFramebuffer = nullptr;
uint32_t currentSubpass = 0;
};
}
#endif // BACKEND_COMMANDBUFFERSTATETRACKER_H